
This means that money is worth only 1/10th of its value in vanilla, but equally it means that there are no money inflation bugs and no instances of demand bugs. Due to problems in the base game's calculations, everything in PDM is ten times as productive and requires ten times as much input or needs. Magnification is the final major change to the PDM economy. In PDM, you can have a thriving shoe industry, or a run a powerful finance sector, or dominate the world's press. Around 20 new commodities have been added to the economy, from new RGO goods to clerk-only factory products. The Expansion of the economy is the more obvious aspect. And finally, many goods have multiple production paths, so that cloth can be made from wool or cotton, or canned food can be made in multiple different ways. And POPs are restrained from working in factories until they have achieved at least 20% literacy. Factories are inferior to artisans until technology improves them. Most RGOs will only provide enough output for their workers to fulfill their life needs prior to technology improving them.

The rebalancing in the PDM economy takes the form of careful recalculation of the existing balance and structure of the world economy in Victoria 2. PDM not only rebalances the economy,but also expands and magnifies it. There are a number of ways in which PDM's economy is different from that of vanilla Victoria 2.
